Games / Workflow

Greybox → AI textures → hand cleanup

Workflow

Block out a level with simple shapes, generate texture candidates, then clean up seams and add hand detail.

Why it's hybrid

Layout and final texture work stay in the artist's hands.

Steps

  1. Greybox the level in your engine
  2. Photograph or generate base textures (Substance 3D Sampler, Dream Textures)
  3. Fix tiling, seams and scale by hand
  4. Hand-paint wear and storytelling details
MediumGames, Art
AI roleassist
Training dataunknown
Craftlevel design, texturing
Last verified

Tools in this workflow

▲ Games · ✎ Art — Materials

Adobe Substance 3D Sampler

Material authoring software that turns photos into tileable PBR materials, with AI-assisted features like Image to Material.

Tool subscription
▲ Games · ✎ Art — Texturing

Dream Textures

An open-source Blender add-on that brings Stable Diffusion into Blender for textures, concept art and projection.

Plugin open-source

Sources: [1]

Related

✎ Art — Image generation

Adobe Firefly

Adobe's family of generative models for images, vectors and more, available on the web and built into Creative Cloud apps.

Tool freemium licensed data
▲ Games · ✎ Art — Materials

Adobe Substance 3D Sampler

Material authoring software that turns photos into tileable PBR materials, with AI-assisted features like Image to Material.

Tool subscription
▲ Games — Environment generation

Blockade Labs Skybox AI

A tool for generating 360-degree skybox environments from prompts and sketches.

Tool freemium